![]() The studio was recently acquired by Atari for $10 million, and the remake itself is expected to come out on May 30. One developer also recently opened up about utilizing Stable Diffusion and ChatGPT to create assets and dialogues for their upcoming RPG Tales of Syn.įounded in 2012, Nightdive Studio initially raised over $1.3 million on Kickstarter for a remake of System Shock, a classic immersive sym game created by Looking Glass. Mobile studio Lost Lore managed to save $70,000 in expanses by using AI to make art for its games. Many developers have already started integrating different AI tools into their pipelines. Been on the wrong side of that too many times.” However, Tim Sweeney noted that he doesn’t want Epic Games “to be a company that stifles innovation. Some artists and users have been criticizing the use of AI art and how models like Midjourney are trained on other people’s work since last year’s ArtStation controversy. But this will never be at the expense of using skilled people or their creative talents.” The System Shock developers said they never wanted to use AI to create artwork instead of using real people: “We will use AI again to create other pieces (including artwork). SHODAN – the AI from the game – was one of the first examples of “AI running amok” in video games (albeit a concept pioneered by HAL-9000 in 2001: A Space Odyssey movie) /ymtzzp1l55 “Doesn’t get more meta than that… which was the entire point of starting the conversation,” the message reads. Nightdive noted that it just wanted to show how an AI would imagine what another AI would like like in a physical form. ![]() The studio recently posted a follow-up thread, explaining the intent behind the original tweet. “That’s not how you advertise a game crafted by people with passion for a franchise,” one user wrote, with others expressing their intend to cancel pre-orders or saying they won’t buy the System Shock remake. Some users didn’t like the post and criticized Nightdive for using AI technologies in their work. #SHODAN #SystemShock #midjourney #rogueAI /i4Gwi2bpdQ Imagine, how would my immortal body look like?ĭesigned by an immortal machine for an immortal machine. Look at you, hacker: a pathetic creature of meat and bone. “How can you challenge a perfect machine? Imagine, how would my immortal body look like?” reads the tweet with an attached picture of Shodan, an evil AI and the main antagonist of the original System Shock. ![]() At the time, the game had an estimated delivery date of December 2017.Last week, Nightdive Studios posted an artwork generated by Midjourney (via PC Gamer). ![]() Although this hasnt been confirmed by developer Nightdive Studios yet. Nightdive’s Kickstarter campaign to create a ground-up remake of the original 1994 System Shock launched on June 28 2016, originally targeting $900,000 (£677k) in crowdfunding and eventually attracting $1,350,700 (£1.02m) from backers. As spotted by a Twitter user, the System Shock remake could soon be released on consoles after launching on PC back in May. It also provided a selection of screenshots, including of the Grove Dome which it describes as “one of the largest assets in the game”, and an Avian Mutant, an enemy type that was almost cut from the game until Nightdive “decided it was important to have an enemy that introduced verticality to the combat, specifically in the Grove levels”.Īn update to the System Shock remake demo is also planned, which will “include full dismemberment across all enemies along with updated AI, new behaviours, new animations and hit reactions, updated weapon FX as well as numerous bug fixes and performance optimizations.” System Shock is the fully fledged remake of the ground breaking original from 1994, combining cult gameplay with all-new HD visuals, updated controls, an overhauled interface and all-new sounds & music it even has the original voice actor of SHODAN, one of gaming’s most iconic villains. Diving into the actual material update, the studio said it is “working on the final polish for the enemies, weapons, levels, and cinematics”. ![]()
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